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oh shit we making shit up? ARMORED CORE 6 WAS SEPTUPPLED S.
Doesn’t the fourth A overflow and actually make it a 00F tier game?
Doesn’t matter to me, I ain’t playing this shit.
I was excited when they first showed this game.
Now I wish it had either been delayed again or outright cancelled. Not that they legally could have, but to release this and not admit that its a massive L is just sad at this point.
Im not looking down at Ubisoft anymore. Now I just feel pity. This is literally begging.
I have a quintuple-A bridge I’d like to sell this guy
Do you happen to have any insurances I could buy for the bridge?
Not yet, but I have a plan to release coverage in the future. If you put a deposit down now I’ll give it to you sometime I determine in the future
This has big J. Wellington Wimpy “I’ll gladly pay you Tuesday for a hamburger today” vibes.
Maybe it’s how long it’s been in development, maybe it’s how many times that they’ve changed direction, or maybe it’s just that Ubisoft just put so much garbage in their games, but I predict that this game is going to be a trainwreck.
I was intrigued when they first announced it, but now I’m just so fucking sick of Ubisoft and their bullshit that I’m now just curious to see just how much of a mess it turns out to be.
You mean when it was a game and not a shitty live service treadmill?
It’s literally sunk cost fallacy, they wasted so much money for this game, but always spent more instead of putting it in a drawer. Nobody cares about pirates anymore, and lot of ppl are tired of the live service games. Add to this that the Black Flag remake is in the works, so not many will have the urge to buy the game, and it will fail spectacularly.
I’m going to keep eating the popcorn I got out for Suicide Squad.
Finished the campaign before the bucket, eh?
Oh, I don’t intend to play either game. I just enjoy watching games that are bad for the industry crash and burn in the market.
I bet it’s just assassins creed.
Sail the seas, activate ice bergs to unlock the map, gather five million useless trinkets.
From what I read the game is pretty much a repurposed Black Flag naval gameplay.
I mean that is what it spun off from. It’s been in development hell all the way from then.
I was mostly joking because Ubisoft pretty much only has one game they reskin endlessly, but I’m somehow not surprised.
I played a closed beta quite a while back and it’s pretty much this. Was all set to play the whole weekend but only made it like 2 hrs in before uninstalling. it feels like just fetch quests, and checking off boxes, and I didn’t find it fun at all.
It’d have to be pretty damn compelling to not just play black flag again instead
I play one game at a time until I beat it or decide it isn’t worth playing. I’m currently playing Black Flag for the first time and am about 35 hours into it.
I’m still holding interest, but it’s pretty damned repetitive and full of fetch quests and check boxes.
If you’re not enjoying your time at sea, on the ship itself, I’d recommend powering through the quest line, possibly the legendary ship battles and leave it there.
I stopped trying to 100% after AC2, and sped through the ‘housekeeping’ pre-assassination missions. Follow this guy, loot this chest, pick her pocket, etc gets real old quick
I absolutely hated the sea stuff. I played black flag for like two or three hours then I never touched it again.
I really enjoyed Sea of Thieves, though I wasn’t a huge fan of the direction they took the game.
That was the best part for me lol - open world piracy simulator with your crew belting out sea shanties and upgrading your ship. The on foot parts of the AC franchise might as well be on train tracks, not my jam
It was so shallow though. Then again I didn’t get very far into the game, it failed to hold my attention.
I like the sea stuff more than the land stuff (which is crazy repetitive as well. Go to dock, unlock view points, beat up guys to open the pub, do a couple contract missions, grab the few collection things lying about etc. Like 50 places where you do the exact same thing.) But the ship fighting is fun, even though boarding the enemy ship portion is boring.
At this point I just want to hit the story line, get the last few upgrades to my ship in hopes I can defeat the legendary ships that have been whooping my ass, and I’d like to get all the little rocks collected I need to find out what’s behind the door on the assasins island.
The end game armor you unlock is good… but it is walled off until the very end game when you’re otherwise super geared up, so it’s not the ‘epic purple loot’ it seems like
The Flying Dutchman fight is hella bullshit though, I swear that thing was midair and turned 180 on the spot multiple times. Made lining up broadsides annoying af when a man-o-war is nimble and tough
Thanks for ruining what’s behind the door,
dumbass.*apparently that’s not what’s behind the hidden door. He was talking about the armor shown earlier in the game.
So you get an extra A for every 2 years of development, is that how it works?
Fuck me, that is some quadruple-A-level bullshit from our man Yves. I played the closed beta and I am sorry to say that this game is going to tank, hard. Its gameplay loop is waaaay too simplistic to be making those grandiose claims.
Just like battery, the more A it has the smaller it is, but the price stay the same or much more expensive.
What happened to the records industry? Mp3 Videogames companies so many years ago have totally overpriced values. Do you know how much is 70 for a poor or even half developed country? And the word population almost totally majority are that people .
At a time when AAA often sucks so much, it sounds really out of touch to say your overpriced game is “quadruple-A”.
Xfinity “10G” energy
It sounds about as out of touch as their neurons.
Sucks that the idiots forcing these stupid ideas get buckets of money though.
He’s a pretty out of touch ceo so it checks out
Sure it is, Yves. If any game would qualify as quadruple A it’s the Black Flag spinoff that’s been in development hell for years. Genuinely curious how long this game lasts, even if it does get good reviews and finds an audience. Feels like Ubisoft would have cancelled this ages ago if the government of Singapore hadn’t been providing subsidies to help fund the project.
It would be great if it was a black flag spinoff. A single player pirate action rpg. But nooo. It has to be a live service multiplayer game without any soul
It’s not even a subsidies thing so much as they are legally obligated to release a game for Singapore
Yves is a douche canoe.
I hate the term “Quadruple-A”. The entire point of Triple-A was to be the biggest of the big. There’s no cap on that size.
What if we took the A’s yeah? What if we took the A’s - to eleven?
There’s plenty of other comments ragging Ubisoft for their anti-consumer business practices so let me just point to those as a preamble and say “what they said”
… HOWEVER I remember someone on Youtube, maybe SirSwag, saying something years ago that rings true about Skull and Bones. For a big company, they’re taking notable risks by investing so heavily in unique multiplayer games. Basically every other big budget multiplayer game I’ve seen has been trying to compete with Call of Duty or Fortnite by being functionally the same thing with minor differences.
Splinter Cell: Blacklist, Rainbow Six Siege, For Honor, Shootmania Storm, Riders Republic, and Skull and Bones, are not like most other games that come before. Yes, Ubisoft is a massive corporation and fuck that noise, but as a consumer of video games I appreciate that they are at least putting a good amount of the money they trick people into spending into studios with designers and developers who have creative minds and they’re supporting that creativity. Games like For Honor and Rainbow Six Siege can’t come from indie teams with no funding.
Sirswag is easily the single most underrated creator on that platform.
I have definitely enjoyed their tactic of doing smaller Far Cry games to test out new ideas, both with settings and game systems. It’s very incremental and nothing too crazy, at least for the game systems, but it is nice to see.
On the other hand this experimentation comes around a solid core of what I like to call the Übigame, with a huge expansive map choke full of points of interest, strong points to take over, larger zones to unlock through story beats, and great traversal options through it all, etc. I don’t see much difference between the Far Cry, the AC series, revent Ghost Recon, etc. Pandora fits right in there, too, so much so I’m surprised it’s not officially an FC game.
Point is : is this one going to be an Übigame or not?