The shink ray from Duke Nukem 3D was a delight to use in deathmatches. Shrink your opponent and squish 'em!
I hacked the Super Shotgun in Quake II to autorepeat quickly and take clips up to 999 large instead of 20 at a time.
Gibs the Makron in about five seconds. (No not that French geezer.)
Edit: oh yeah, I did the same with the rocket launcher too. I’m not sure which of those two is my favourite.
This bad boy from Dark Forces:
Concussion Rifle. Sounded like a banshee’s scream when fired. Too bad it got neutered in the sequel though.
Remote mines from Goldeneye for N64. Never felt more like a spy than when you bait someone into charging at you spraying bullets and you just press a button on your watch
Long barrel ksg. Many good memories trolling on Hijacked.
I’m kinda torn between Unreal Tournament’s (ut99) sniper rifle, flak cannon and the instagib variant of the shock rifle.
I was just about to answer OP with “any ut99 weapon”. Even the backup melee one was great in the right situation.
Though my favourite of them is probably the rocket launcher, but only by a thin margin. Mostly because my favourite map was always the small dojo one (morbias][), and that only has rockets and the occasional redeemer. Just pure death match all the time…
Ye. Ut99 weapons were pretty much all great. Personally I didn’t really like the goo gun, but others made it an absolute beast. The sniper rifle ended up being hilariously good at range and stupidly deadly at close range as headshots seemed to trigger on any hit above belly. The buzzaw throwing thing was nifty for the bouncing shots, but iir the headshots with that required hits to the forehead… Which still cut the heads off from the neck. Felt weird that
I guess the default pistol was a bit weak, but dual pistols was decent upgrade to it.
Definitely the flak cannon. But I also really liked th3 disk gun, especially the sound of disks flying past you.
The flak canon was a ton of fun, but I have a special fondness for the slime gun. Primary fire leaving a bunch of slime balls around was hilarious, as was running around with the secondary charged up, just hoping to run face first into someone and fire it at point-blank range, killing you both. Strategic or tactically sound? No. But hilarious.
Flak cannon all the way, but I spent many days in high school instagibbing my friends so the shock rifle does hold a special place in my heart.
Translocator kills were most satisfying for me, but flak cannon was most useful.
Force-a-Nature
Ooo, that’s inspiring. Maybe my answer should be Sasha…
Ks-23 from Tarkov (before it was nerfed) was the ultimate weapon for trolling the most serious of Marines. Blind them with flashbang shells before you melee them or just blast their kneecaps off!
The Thumper from Tribes. Most people went with the Spinfusor because of the linear projectile, but once you learn to account for the arcing shots the Thumper was better.
The gravity gun in HL2 was a lot of fun
Stuff that makes enemies explode in 1 hit, like bfg10k or the sniper ray in quake 3. As for more absurd things, armed and dangerous had shark guns, reverse gravity gun and others
I’ve spent a lot of time with Halo 3’s Battle Rifle, it remains a favorite to this day and I was overjoyed when I finally got to combine it with a mouse
a pretty modern and mundane response but at the moment, the RM68 in Battlefield 2042. mostly because of the odd sound it makes and how solid the hit markers for it feel. it’s certainly not the best gun in the game (or any game) but it’s just nice.
Unreal 2 black hole cannon
I’m gonna put forward an uncommon weapon. Counter strike’s Zeus. I have 5000+ hours in csgo/cs2 and I have enjoyed the times when me and some friends have Zeused the enemy team more than any other kind of gameplay. You can jump around inferno apps, out of windows, up through windows, in and around boiler, on balcony while boosting a mate. Hide on the boxes on site and jump down to short. Same with nuke.